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Easton Flores
Easton Flores

Need For Speed Most Wanted

Need for Speed: Most Wanted is a 2005 open-world racing video game, and the ninth installment in the Need for Speed series. Developed by EA Canada and EA Black Box and published by Electronic Arts, it was released on November 11, 2005, for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Advance and Xbox 360. An additional version, Need for Speed: Most Wanted 5-1-0, was released in the same year for PlayStation Portable. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found within the fictional city of Rockport, with the game's main story involving players taking on the role of a street racer who must compete against 15 of the city's most elite street racers to become the most wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city's police department.

Need For Speed Most Wanted

While the concept of players being engaged by police had been a feature of most entries in the series since the first Need for Speed title, the development of Most Wanted saw the gameplay mechanic enhanced and firmly introduced into the series through the employment of a complex system. When players become engaged in a police pursuit, usually from conducting a traffic offence (referred to as "Infractions" in the game) in sight of a police unit (such as speeding), their aim at this point is to escape from the pursuit by either evading or taking out pursuing vehicles. The game's on-screen HUD is modified during a pursuit, including highlighting pursuing police units on the mini-map, displaying the vehicle's heat level, and adding a Pursuit bar at the bottom detailing the number of police units in the pursuit, how many have been evaded, and how many have been taken out. The pursuit system calculates how the police handle the player via the heat level accumulated against the player's current car. Heat accumulates from committing offences and continually evading capture by the police, with higher levels of heat causing the police to be more aggressive, from employing additional tactics and tools (such as roadblocks, spike strips, and police helicopters), to involving stronger, faster police cars such as police SUVs and Federal units. If a player has only one car actively pursuing them, reinforcements may be called in and arrive after a period of time.

Cross soon arrives with backup to arrest the Blacklist before they can flee. While Razor and the other drivers are all arrested, Mia refuses to let the player be captured and tosses them the keys, advising them to run. Cross demands the entire RPD go after the player, who is now the most wanted street racer in the nation.[6] As the RPD begins a citywide manhunt for the player, Mia contacts them and informs of with an escape route out of the city by jumping a derelict bridge on the city limits, the M3 being fast enough to make the jump. The player successfully evades the cops by jumping the bridge and escaping Rockport. In a post-credits scene, Cross creates a national-level warrant for the player and his BMW M3 GTR, adding him to the National Most Wanted List. This event leads to the sequel, Need For Speed: Carbon.

An indirect sequel to both the original Need for Speed: Most Wanted and Criterion's own Burnout Paradise, the game returns to the open world game play of the titles in the franchise, allowing the player to explore a large, modern city filled with events and shortcuts for the player to find. The stat tracking Autolog feature returns (which debuted in Need for Speed: Hot Pursuit) keeping track of all accomplishments and comparing them to friends. Every vehicle in the game is unlocked from the start (with the exception of the top 10 most wanted racer's cars), requiring only that you find the vehicle first. This is a change from most other Need for Speed games, which usually had a system of classes for the player to work through to get progressively better cars along the way. The game's multiplayer is similar in structure to Burnout Paradise, giving players random events that start at different spots in the city that players have to complete either competitively or cooperatively.

The game's subtitle alludes to a list of Fairhaven's ten "most wanted" racers, and you'll have to work your way up by challenging the other drivers for their spots. Once you've beaten them on the track, you'll need to take them out for good to earn their rides. These races act like boss battles, with superpowered concept cars that require finesse and fast wheels to outrun, and are a thrill to drive once you get your hands on them.

Your climb up the wanted list is perhaps the most structured part of this largely freeform game, and the open-world philosophy extends to vehicle selection, too; most cars are yours right from the start, while others become available as you find them hidden around town at 'Jack Spots'. There's a huge collection of licensed cars to chose from, including modified sedans and coupes, classic objects of desire like Porches, Maseratis, and Lamborghinis, and even the all-electric Tesla Roadster. Car lovers will be over the moon, but you don't need to be a piston junkie to appreciate the variety - each model handles differently, and has its own set of races to run and upgrades to win.

The best part about the game's design is that it can be as open-world or as menu-based as you like at any given moment. When you're looking for a race or Most Wanted showdown, you can either set a course to the event on your mini-map and drive there, starting the challenge by revving your engine - or you can just press right on the D-Pad and use the Easy Drive menu to quick-start any event. It's nice to see a game embrace immersion without jettisoning traditional menus, and the fact that the open-world elements are largely optional means they never get old. In fact, simply cruising around Fairhaven is one of the most enjoyable parts of the experience. It's easy to finish one event with every intention of heading straight to the next race, only to find yourself still roaming the streets an hour later, hitting jumps and finding billboards, goading cops into giving chase, or setting personal bests on speedcams.

Part of what makes Most Wanted U so much fun is the smooth, tight control, which lands in a sweet spot between semi-realistic handling and pure, arcade fun. Driving is responsive and intuitive, but it's still easy enough to lose control of your ride by making large adjustments at full speed - as you might logically expect. It feels like you're driving the dream cars that you are, and a combination of drifting, pedal-feathering, and judicious use of the handbrake makes almost anything possible. Pulling off hairpin turns at speed feels fantastic, and crashing isn't such a big headache either; recoveries are Lakitu-like in their speed and won't set you back too far.

As much as Need for Speed: Most Wanted U does right, it's not a perfect game, and every once in a while its seams start to show. We experienced a few graphical glitches, including the odd instance of pop-up and shadows jumping while standing still, and two serious freezes that required unplugging the Wii U from the wall. And while the game normally does a good job of masking load times with in-engine cinematic sequences, its commitment to a seamless experience leads to a strange problem after races. There's a sort of post-race limbo where you're able to (and in most cases, need to) keep driving after you hit the finish line, but before the HUD and associated options load back up, and if you happen to crash during this interval, the game will let you shake it off and keep driving before finally registering the crash - and stopping you dead in your tracks - when the HUD returns several seconds later. It's not a huge issue, but it's jarring and feels glitchy nonetheless.

Need for Speed: Most Wanted U also features a unique online multiplayer mode that maintains the open-world ethos of the singleplayer. Instead of waiting in lobbies or jumping into single races, you'll join an online version of Fairhaven populated by up to five other drivers, and play through sets of challenges ranging from team races to long-jump contests, speed runs to circuit races. True to the spirit of the game, getting there is half the fun - you'll need to watch your mini-map to see where the next event starts, and racing to be the first player at the meet-up spot is a fun and frantic challenge on its own. We had no trouble with lag or dropped connections in our time online, and voice chat worked quite well using the GamePad's built-in microphone and speakers. The only issue we had with online play was that it doesn't seem possible to skip over music tracks in this mode - an odd restriction. And as fun as the online component is, it's disappointing that there's no local multiplayer option whatsoever; it would have been a blast to tear around Fairhaven with one player on the GamePad and the other on the TV.

Need for Speed: Most Wanted U delivers on every level. It's fast, fun, and absolutely beautiful, with an open-world design that creates a real feeling of freedom to go with the sense of speed. There's a staggering amount of content, with races to run, cars to find and mods to unlock, and the unique online multiplayer adds heaps of replay value. This is also a perfect example of a port done right - the graphical upgrades and GamePad-specific features make this the definitive console version. Racing fans, make room at the top of that most wanted list.

Damn, thats me out. When I saw that this game was two player thats what I imagined it to be. Even a split screen would have been awesome. I really wanted to buy this game. I need more Wii U games and am quite happy to support 3rd party games and this looked like the one to get. No local multiplayer though stops me from buying though. I'm so dissapointed.

The original NFS: Most Wanted was my favorite in the series. It combined tight car handling with epic police chases and an immersive storyline that develops as you complete races and unlock cars to progress up the most wanted list. This game doesn't even deserve to be called a cheap knockoff of the original. If it had gone straight to the $10 bargain bin I still would have rated it "Buyer Beware." 041b061a72


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